We surveyed a group of more than one thousand Parsec for Teams administrators and the developers, designers, testers, and artists using Parsec every day to learn more about the transition to a fully remote workplace.
If you want to read about all of our findings, you can download “Remote Work, Here to Stay”.
Until recently if you worked with large, graphic-intensive files, you were tied to a studio that had the necessary storage capacity and processing power. While you still need that hardware somewhere, using Parsec for remote access means you don’t need to be anywhere near it.
Game designer, programmer, and fighting game enthusiast Jason Lu has been working through the ins and outs of using Parsec as a viable means of keeping fighting game communities (FGCs) going during the pandemic.
We asked him to tell the world about Cloud Parsec — the set-up that lets fighting games stay competitive even as they’re streamed over the internet.
“Cloud Parsec” is running Parsec and your game of choice on a virtual machine…
Digital artist and game designer Kyle Kukshtel has been using Parsec to test and develop his upcoming character driven, tactical strategy game Cantata, which is right up our team’s alley.
We chatted (remotely, of course) with Kyle about the game, playtesting-during-a-pandemic, and how Parsec’s helping his team keep progress.
Parsec: Tell us a little bit about Cantata. What got you started on this game?
We surveyed a group of Parsec for Teams administrators and the developers, designers, testers, and artists using Parsec every day to learn more about the transition to a fully remote workplace.
If you want to learn more, you can download “Remote Work, Here to Stay”.
COVID-19 changed so much about the way we live: How we shop, how we eat, how we spend time with our family and friends. 42% of Americans are now working full time from home or another remote location: there’s no doubt that COVID-19 also changed the way we work. …
All over the world, creative organizations are relying on Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic.
Promod Esports has been pioneering an approach to remote production to power two weekly live broadcasts, one for DOTA 2 and another for CS:GO. Promod Esports’s Deputy Production Manager George Patchett gave us the lowdown on making it all happen.
Remote broadcasting presents a lot of challenges but recently, even under normal circumstances, it hasn’t been uncommon. For instance, a number of high budget productions won’t move the TV production galleries in standard outside broadcast…
Since launching Parsec for Teams, we’ve been lucky to work with some of the greatest creative companies in the world as they transition to remote work. There have been some incredible use cases: live broadcasts controlling cameras via Parsec, game designers quickly implementing and testing big changes from the comforts of home, and post-production facilities rendering incredible art on low-end laptops.
Remote media and press events have been particularly fascinating: ICYMI, Ubisoft was able to take 1,000+ journalists and VIPs from all over the world through demos of Assassin’s Creed Valhalla and Watch Dogs: Legion through Parsec. …
tldr; If you’re trying to work remotely and need a remote desktop application built for creatives, you need your drawing tablet. Parsec’s remote desktop software for consumers and teams, now supports drawing tablets.
We’ve always prioritized precise-as-heck input for games. Missing a button press on a mouse or gamepad can completely ruin a gaming session. And as deep believers in “teams who Smash together, stay together”, we’ve always known when we’ve nailed these inputs and when they’ve needed work. Games are in our blood. They’re part of us.
Parsec’s excited to announce a long term partnership with game creator and publisher Ubisoft. The team at Ubisoft has entered into a multi-year partnership to use Parsec’s SDK to advance their game streaming efforts, embedding our tech to power in-game experiences, demos, events, and other projects.
People sure are resilient. Around the globe families, individuals, and companies are managing to live reasonably normal lives during a completely unpredictable time. Entertainment is still being produced. Books are still being written. And, yep, games are still being released.
We’re also reaching a strange, special point where everyone’s realizing that remote work is a lot more viable than we thought. It doesn’t seem like it impacts creativity, productivity, or quality of work for most people.
Supporting a more dynamic system of work — where people are at home some of the time, in an office some of the time…
We love the smell of games in the summer. Our team has always spent conference season as fans watching the game industry, unpacking the small details in game reveals, feverishly refreshing conference news for something new, and getting ready to debate our GOTY come the fall release time.
This year, we couldn’t be more excited to announce that we got to play a bigger part in the summer game season in partnership with Ubisoft, one of the world’s leading game creators and publishers.